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Sir William Orison

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Sir William Orison Empty Sir William Orison

Post by Debbonair 13th November 2010, 8:59 am

Sir William Orison D7f03325df8abfc2
Human; Knight
Level 9
Lawful Good

"Without honor, we are nothing."

Stats
STR 12 (+1)
DEX 11 (+0)
CON 14 (13 base, +1) (+2)
INT 10 (+0)
WIS 14 (+2)
CHA 16 (15 base, +1) (+3)

XP: 38,550
HP: 86
AC:
27
BAB: +9

Initiative Roll: +0
Base Speed: 30 (no longer suffers reduction from armor)

Fortitude: 8
Reflex: 3
Will: 10

Feats
Heavy Armor Optimization: +1 AC, -2 check penalty
Exotic Weapon Prof(bastard sword): can use bastard sword as one handed weapon
Shield Specialization: +2 to bonus provided by shield
Shield Ward: apply shield bonus to touch AC and rolls to resist trip, bull rush, knockdown, disarm, and grapple.
Greater Heavy Armor Optimization: +1 AC, -1 check penalty

Skills
Diplomacy: 15(8+3+4*)
Handle Animal: 8 (5+3)
Knowledge (Nobility and Royalty): 7 (7+0)
Ride: 10 (8+0+2**)
Sense Motive: 9 (7+2)
Swim: 2 (1+1)

*+2 synergy bonus for ranks in sense motive & knowledge (nobility and royalty)
**
+2 synergy bonus for ranks in handle animal

Knight Abilities:

Knight's Challenge: Fighting Challenge +2 {7/day +2 to atk, ac, & will saves vs creature challenged with int>4 and CR>Level-3 for 5+cha rounds}

Test of Mettle (force all enemies within 100ft with CR greater than of equal to your lvl -2 to make will saves DC 10+1/2 lvl+cha. creatures failing save must attack you instead of anyone else.

Mounted Combat bonus feat (use ride check as mount's AC)

Shield Block +1 (gain +1 to shield's AC)

Bulwark of Defense (area you threaten is considered difficult terrain)

Armor Mastery(medium): no speed reduction and -2 check penalty from medium armor

5th lvl bonus feat: Iron Will: +2 will saves

Vigilant Defender: Tumble DC increases by class lvl

Shield Ally: immediate action to take 1/2 damage for ally for 1 turn

Call to Battle: swift action expend 1 knight's challenge use to grant ally another save vs fear effect with a bonus of your cha mod

Armor Mastery(heavy): no speed reduction and -2 check penalty from heavy armor

Gear

MW full plate (0 armor check penalty)
+2 heavy steel shield
MW bastard sword
Sacred scabbard
Healing belt
Spellsink scarab
belt pouch w/ 2 pots cure mod and 15gp, 24 sp, 9cp

(everything else he had was in his saddlebags on his mount which did not get transported with him, see last paragraph of background)

Background

William Orison was born a small village and led a life pretty much the same as any other child in a small town. He had a strong sense of right and honor and loved hearing the deeds and exploits of the Knights of the land from traveling bards at the town inn. All was well until midway through his 16th year when a plague struck his village. Clerics came from the larger town and put a stop to it but not before many people, including his parents, died from the disease. Him, and several other children, found themselves orphans. Some of the others started begging or stealing to make a living, but William decided that that was neither right, nor honorable and he would not do so. He started to do work for some of the women who had lost their husbands in exchange for food and shelter. He felt good doing so, it was honest and right. He convinced a few of his freinds to do likewise, then a few more. Some of the other orphans started following his example and his personalty and determination made him a natural leader so that before he knew it, he led nearly all the orphaned children in doing work and good deeds throughout the village. For three years this continued as his "Handyknights" as they called themselves repaired much of the damage caused by the plague.

Then one day a real Knight rode into the village with a missive for the village leader. William was busy working on fixing a bridge with several of the Handyknights and so did not see the Knight ride in, but his best freind Luthian did. Luthian had sat with his friend many a night listening to the bardic tales of Knights and quests and such and knew that his friend would dearly love to see a real one and so went to tell William the news. When William heard, he raced over to leaders residence with Luthian on his heels but when he got there he found the Knight had already left with the elder's reply. Such a look of disappointment was on his face that Luthian, who knew well the countryside and often guided folk to and from the village, offered to take William swiftly by a shortcut which would take them to meet the main road a couple miles distant. He figured if they moved quickly they may reach it before the Knight who had taken the roundabout way following the main road. They set off immediately.

As they neared the exit of their shortcut, the sounds of battle came to their ears from the direction of the main road leading to their village. They cautiously rounded a bend in the road as silence ensued. The sight that greeted them was right out of bard's tales; the Knight was just pulling his sword free of the body of a bandit, four more bodies lie scattered about the road. Except in the tales the Knight would be unscathed, very different from the several bleeding gashes and three arrows protruding from his thigh, back, and midriff. He slumped weakly against a tree as the two freinds ran to him, looking around for any further danger. "You there!" he called, "Thank Heironious that you happen by in mine hour of need! You must take this back to the leader of yon village and bid him find someone to run it with all haste back to Silver Bay. Alas! I am mortally wounded and can go no farther." and he held out to William a parchment sealed with the mark of the town elder. As soon as William took the parchment, the Knight went still, as if only his dedication to his duty had kept him breathing thus far and passing it on to another had freed him to be at peace. William stared at the parchment in his hand and then at the Knight's body for a moment and then turned to Luthian. "This is my chance." he delared with eyes sparkling and wonder in his voice, "I shall take this myself right now to Silver Bay and deliver it to the Knight's Lord and request training in the path of Knighthood." Luthian knew that there was no changing his friend's mind once he decided on something so he did not try to argue instead merely pointed out that neither of them knew where Silver Bay was. William thought a moment, then picked up the Knight's shield saying that surely this was the coat of the Lord and people on the road would be able to direct him based on it. "You don't even have a weapon and it may be dangerous." Luthain said. William picked up the Knight's sword and said "This should do fine, and it should be returned to the Lord in any case. Anymore objections?" privately thinking that this sword was longer than any other he had used and improperly balanced. "Guess not," Luthian grudgingly admitted, "I'll return to the village and tell them what happened so someone can come get the body for proper burial. You be careful." "And you as well my friend, You're in charge of the Handyknights from now on. I'll see you again someday- that's a promise! and you'll hear tell of my deeds from the bards long before that!" said William as he strapped on the sheath and awkwardly slid the blade into it. He turned and started off down the road away from his village and, after waving a final farewell to his friend, strode resolutely forward with no doubts or second thoughts.

He was not mistaken in his assessment, with one look at the crest on the sheild; nearly everyone he met was able to give him the direction he needed and after many days travel he arrived at Silver Bay and was granted an audience with Lord Welnin Doyle. He delivered the parchment to the lord, showed him the sword and sheild, and told him the story. Then he related his desire to serve the Lord and all that is good and requested to be trained as a Knight. The Lord could see the young man's determination, confidence, strength both physical and of character, honesty, honor, and drive. and so told him to take the Sir Gawain's sword and give it to the training master and enter the training of Knights. then, if he proves worthy, on the day he takes his vow, he would be Knighted with the sword he brought.

All this he did and worked hard and diligently, becoming one of best recruits, learning of honor, glory, battle, weapons (he discovered the the longer sword was called a bastard sword and focused most of his training on it), nobility, the code of the Knight, and the might of Heironious. In just two years, his training master deemed his training complete and he once more stood before his Lord and Liege and took the vows of Knighthood. True to his word the Lord knighted him with Sir Gawain's sword and passed it to him. "Arise, Sir Orison!" commanded the Lord. "Go now to the armory and get equipped then get some sleep and you'll receive your first assignment on the morrow."

Later, as he climbed into his cot he looked across the room where his new armor stood together with his sword and shiney sheild baring the depiction of a silver and purple kite shield. He was filled with excitement on what the morrow would bring and when his eyes at last closed, his dreams were filled with Heroic deeds, Valiant quests, Honorable battles, Grateful peoples, and Deadly enemies as he won renown and respect across the land and above all made his new Liege proud of him...........


After several years, he is indeed quite well renowned, if not throughout the realm, at least throughout the kingdom. There are a few bards tales about his deeds, mostly in connection with the illithid of Thane's Swamp and the hydra of Topaz Bay, which were penned by Galaveritifletous, the gnome bard who was his traveling companion through most of his quests. He has also seen that Luthian has become quite the leader himself and has established Handyknight chapters in several more of the more populous cities in the kingdom.

His current quest sees him, together with the stouthearted dwarf Gravin, the brilliant, if eccentric, gnome Almatorgarfwigle, and the, rather inept, wizard Seraline; attempting to thwart the necromancer Malgoth's efforts to see Hillandale populated entirely with the dead.

His group has finally breached the necro's defenses and feel fully prepared to face him directly. As the battle turns ill for Malgoth, he points his finger at Orison and chants a spell. "Look out!" shouts Seraline, "That's not nec...." That's all he hears as a multicolored ray transfixes him despite his attempt to deflect it with his shield. He is bathed in a violet glow and feels himself yanked in a direction which he didn't know existed.

He gets shakily to his feet and, fighting off his disorientation, gazes around himself to find that he is no longer in Malgoth's tower... nor indeed anywhere he has ever seen!


Last edited by Debbonair on 27th January 2011, 9:57 am; edited 7 times in total (Reason for editing : Changed text color twice and updated items and AC, lvled up to 9, forgot to change back to white after finishing editing)
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Sir William Orison Empty Re: Sir William Orison

Post by JohnBoy 14th November 2010, 5:18 am

Seems like a good start to me.

*edit* actually after reconsidering alot of things, your AC seems to be a bit high in the context of our group plus a few of your feats, i've never heard of ever.
I'll wait for other input from the rest of the guys.
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Sir William Orison Empty Re: Sir William Orison

Post by illumination 15th November 2010, 4:20 am


ok interesting story it has a bit of old skool cuteness. again, lots of stuff about the person which is good, has the same problem as the other 'knight' as in there are two of you wanting knights but this PC looks more fleshed out and good to go. not sure about the animie style portrait but hey ho whatever floats your boat as it were.

there are a lot of rules in there i am not familiar with, obviously you want to get some things approved by the gang that arent in PHB or FRCS. i reckon i might leave it to iain/stef to look into those as its more their area of expertise. on the face of it though, it does look (not massively) a bit too powerful to fit with the current characters. which we would have to correct IMO.

additionally as we said on friday all mundane equipment is fine but the starting DM will tell you what you have with regard to magic items.

but overall i think with a few changes here and there there shouldnt be any reason why you couldnt run with this PC.

i will probably do a 'new guys' session when we are all free to iron things out prior to anyone getting pitched right in to the thick of the campaign.
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Sir William Orison Empty Re: Sir William Orison

Post by illumination 15th November 2010, 4:30 am

speaking of which, if you or any of the other new guys are about this eve ill pop into the openRPG server around 1900-1930 UK time. not sure if we'll do anything other than chat but the offers out there.
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Sir William Orison Empty Re: Sir William Orison

Post by Debbonair 15th November 2010, 5:01 am

Well, I'm not an artist and that's the best pic I was able to find online to represent him when I first created him.

Sir Orison has been in several different campaigns and I just keep progressing him into others cause he's one of my chars that I'm rather attached to. The last campaign he was in was indeed just as described in the last paragraph except we had not yet reached the battle with Malgoth when the campaign got discontinued. It's so hard to find a lasting game online... Anyway, I pretty much made up the last part where he got struck with a prismatic ray while fighting Malgoth to explain how he got stranded on another plane with only what he was wearing at the time. All the rest of his gear is kept in the saddlebags of his mount, Valor.

All of his feats, abilities, and equipment are in one of four books: PHB, PHB2, DMG, and ROS (races of stone). He has styled himself as a protector. hence why he has focused the majority of his training on defense. His high defense, together with his test of mettle ability lets him keep all the enemies focused on himself rather than his allies and actually survive the experience to do it again in the next hostile situation. lol

I've another campaign today for noon til 5, but I should be able to pop in and talk a bit whilst waiting for my char's turn since the group is so big. Open a 2nd window perhaps...

Robert
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Sir William Orison Empty Re: Sir William Orison

Post by Tromador 15th November 2010, 6:27 am

Please change the text colour to not red, I struggle to read it Smile

I'm pretty wary I have to say of a character which looks like an MMO tank, with forced taunts and huge armour class with shield specialisations.

I've at least heard of the books you're quoting, though I've not actually read RoS!

The current PC's all tend to have some weakness. Korr has no armour, Tza has low HP etc. I can't see any flaws in this character and I rather worry that it might turn out unbalanced with the rest of the group.

Also, I wonder how a strongly LG PC is going to cope in a group which is essentially neutral with vague leaning towards good, but is wholly chaotic most of the time.
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Sir William Orison Empty Re: Sir William Orison

Post by Debbonair 15th November 2010, 2:14 pm

text change done, I'd used one of the other char posts as a template.

I'm not exactly sure what you're referring to as I don't play MMOs, Orison has trained in defense because he always protects others without regard to his own safety, as Illumination can tell ya from today's session.

Mostly, I've found that Orison's weakness is in his own character. As I'm sure Illum has already figured out, the self-sacrificing, trustful, honest, polite type can get into many difficulties. Also, since honorable combat is his code, it's always a head-on confrontation with no surprise, no tricks, and little tactics. And never ask him to make a ref save, lol.

As to his alignment coping, hehe that's what produces interesting role-play!

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Sir William Orison Empty Re: Sir William Orison

Post by JohnBoy 15th November 2010, 6:17 pm

I whole have to also state my slight concerns about the alignment as, well i don't know if you've read any of the past logs of our storyline, but my pc (Velenur) has strayed somewhat from the chaotic/good side a little towards chaotic/evil, which is already casuing him some grief with Korr. Having another pc,, with even moe extreme views of being on the "Good" side may well be the end of Velenur, depending of course on how Velenur does things and reacts in his future progression as a PC. I'm not saying that it "WILL" be Velenurs downfall with this character but it makes things more uneasy. Could be interesting RP of course.
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Sir William Orison Empty Re: Sir William Orison

Post by Tromador 15th November 2010, 9:44 pm

Well. I can see this is an old, much used and much loved character.

He is, however, MUCH more powerful than the other PCs in the group.

We can all put together top end PCs going through all the books and finding classes, abilities and feats which make our characters the best that they can be, but it's wholly not the style of our group. By making our characters a bit weaker, it gives the DMs a lot more flexibility.

Imagine a monster with a 50/50 chance to hit Sir Orison - such a monster would hit Korr, Tza or Velenur on a 2 (1 always misses). What's a challenge for Orison is deadly to the rest of the party and what's a challenge for them is easy work for Orison.

What we really need is characters of similar power levels as the rest of the group.
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Sir William Orison Empty Re: Sir William Orison

Post by illumination 15th November 2010, 10:13 pm

i ran a introduction suck it and see session last night for a couple of hours, ill post the log shortly as it is quite illustrative.

but i stole all his magic items before session so rob wasnt playing exactly with the version we have above.
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Post by illumination 15th November 2010, 10:15 pm

furthermore. i havent exactly made up my mind yet on where id place these two characters in the overall power stakes following that session, its hard to say for me id be interested to hear iain's view on it.

if i was stating the case for the defence anyway it would be to say that in some campaigns out there you might need AC28 to stay alive for more than 5mins. but indeed and absolutely, not in our one by any means.
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Sir William Orison Empty Re: Sir William Orison

Post by Tromador 16th November 2010, 1:23 am

Ok - I've read the log of the mini-session now. General comments will go in the general thread Smile.

The one thing specific to this character that I really REALLY hate is the test of mettle ability.

Consider the recent githyanki fight. Drosst Tharn was a clear setup for Korr, old enemies who are meant to have a massive fight with the dramatic ending as happened. But here comes good old Orison, who uses his test of mettle with DC 17 or something. Drosst is on will save +6, so chances are he is forced to attack Orison, instead of his arch enemy and nemesis Korr.

Not sure how to work around that one.
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Sir William Orison Empty Re: Sir William Orison

Post by JohnBoy 16th November 2010, 1:53 am

forced aggro skills (as i like to call them) can be good but in the example above, also a bad thing if it fucks with a storyline or pc.Intimidate checks, with good wording as to taunting the opponent are probably the way forward in situations like that Razz
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Sir William Orison Empty Re: Sir William Orison

Post by illumination 16th November 2010, 2:42 am

I have to agree, that particular power would seriously fuck with the RP and climb on my DMing breasts. Smile

Whats the craic with the rest of the class and powers/feats etc, I havent read it yet, asides that one we all dislike is it a ok from you Trom?
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Sir William Orison Empty Re: Sir William Orison

Post by ^^Truth 16th November 2010, 4:15 am

Okay.

Stats are nice and clean. HP solid. Offensive is fine considering it's defensive minded and should provide innate balance with the more offense orientated PCs.

However the AC is too high and there are several powers that I van see becoming an issue, as already has been mentioned. I'm trying to think what a good base AC is. Unfortunately the low end of the scale is indeed extremely low, so we're going to have to put up with that a bit.

I'm thinking AC around 25/26 is operable. Especially considering shield bonus can easily be lost. Some of the powers are going to need twinking or nerfing however and I apologise in advance for that, but they'll just cause too many headaches from a DMing perspective. Now I don't want to fuck about with your build and character idea too much, so let us come to some agreements if we can.

Firstly your starting gear (or at least cash worth) will be decided by the starting DM. So that potentially helps the AC issue a little. Secondly are there any feats you'd be happy to change done of the AC buffing ones for? That may go some way.

Abilities wise. The Test of Mettle is going to have to be nerfed/changed slightly. Perhaps lower usage and 1/day. Perhaps single target. We can compromise on how this is going to work. There's a few other bits as well, but I'll address all the abilities properly later on.
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Sir William Orison Empty Re: Sir William Orison

Post by Debbonair 16th November 2010, 4:35 am

Test of mettle, as well as bulwark of defense and shield ally, are the defining class abilities to allow the knight to protect those weaker than himself. That being said, I have absolutely no problem with you, as dm, saying that it fails to work on certain enemies due to rivalries etc. RP always trumps game mechanics in my view.

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Sir William Orison Empty Re: Sir William Orison

Post by Debbonair 16th November 2010, 5:02 am

Oh wow, you posted while I was typing, lol.

Like I said before, his gear listed is what he was actually equipped with at the time he transported, I suppose it wouldn't make too big a difference to change it a tad bit... His shield was enchanted by a prior party member which he paid for, but the armor and ring were battle loot. So if you say that the armor found was just MW and he never found the ring, that would reduce his AC to 26. If you did that, it would make his net worth around 6,300- far under the standard for 8th of 27,000 (not that he was anywhere near standard in the first place, lol he's always been the most undervalued member of every party he's been in- mostly because he refuses to upgrade his sword and usually only accepts a partial share of loot since he believes that the valor and glory are reward enough for doing the right thing.

As to feats, no not really. shield specialization is prerequisite to shield ward which, with the amount of casters he's faced in the past, is rather essential (HUGE difference between touch ac of 10 and one of 17!) the armor optimization is standard knight training- it combines with the mastery knights get at 9th lvl to reduce plate's check penalty to only -1 since they are skilled mounted combatants as well.

I've already addressed what you said about test of mettle in my prior post.

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oh, and my email is greystar81@aim.com
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Sir William Orison Empty Re: Sir William Orison

Post by Tromador 16th November 2010, 5:19 am

Standard is a word we don't do. Korr has like a +1 sword, a +1 bracers and a magic bag and he's level 9.

Now I will say all 3 of the rotating DMs have pointed to a problem with Test of Mettle and apart from the basic astonishment of us all 3 agreeing on something, you need to work with us to come up with some kind of compromise on it.

Aside from that one ability, I am fine with this character as far as it goes.
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Sir William Orison Empty Re: Sir William Orison

Post by Debbonair 16th November 2010, 5:27 am

Isn't it fine to just give you the power to say that it simply does not work on certain enemies for RP reasons?
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Sir William Orison Empty Re: Sir William Orison

Post by ^^Truth 16th November 2010, 5:52 am

Sort of, but it could also result in your PCs hasty death to be honest. I mean. In my last stint, there some some HUGE battles... where you to direct all attention to yourself, you would die in two rounds if you did okay, otherwise one.

I'm presuming you're used to smaller games, we run things rough around here (or I do anyway Very Happy)) combat wise. So long as you bear that in mind, I have no issue with it not always effecting literally *everything* around you, as long as you are.

Also, the working out is complicated and most of the time we don't use CR, so adjusting that to hit dice would be easier (also the other power that effects CR, just move it to pure HD).

Now.

If I'm getting this correct. It makes everything that has a CR higher than your level-3. So basically all the shitty weak mobs carry in raping stuff and all the biggest, toughest things about come over and rape you a new arsehole, yes?

Cos that sounds like a power that needs a lot of raise dead spells Very Happy

Just bear that in mind.


Also. As Trom states. You have much more than everyone else in the group, there is no standard. I would have probably said about 10K for starting gear to keep with everyone else, so you're well over already. But I'll let someone else deal with gear because I'm not the current DM.

As I said. I like the concept and have no problem with it, we just need to work out these little kinks.
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Sir William Orison Empty Re: Sir William Orison

Post by Debbonair 16th November 2010, 8:22 am

LOL! That's precisely why he has such good defense, with on average 4-8 things all focused on only him he takes enough damage from the lucky crit threat rolls. to have non-threat rolls hit him all the time would swiftly put him out of action. I think his current record is 13v1 which he managed to stand 5 rounds against.

Most times, you can equate HD and CR, but not always. some creatures are much stronger than their HD indicates. Especially those who have lots of abilities and immunities. I rather doubt the question should pop up much, if at all since if you say encounters are 'rough' there's rather unlikely to be much that are less than CR5.

LOL, you're pretty much right in that assessment. I'm thinking the reason is that only the strongest things are considered threat enough for the knight to have to occupy their attention where others can deal with the weaker enemies. Also, there's little honor and glory in defeating weak things. The knight gets another challenge at a later level that sends those weak things fleeing in terror.

Well over 10k??? Not hardly! As I said, were we to remove the ring and make the armor MW leaving the shield as-is, he'd be worth 6,300. So the ring being 2k and +1 armor being 1k, that would put his net worth as I have him posted at 9,300. Pretty much right on the 10k you said.

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Sir William Orison Empty Re: Sir William Orison

Post by ^^Truth 16th November 2010, 8:51 am

Bad timing. I've JUST been going through the magic item list Very Happy

Ring of Protection +2 = 8,000 GP
+1 Full Plate = 2,650 GP.
+2 Heavy Shield = 4,170 GP
Total = 14,820 GP

Now idea what "called" armour is, but that likely adds +3,000 GP. If it's a modification, then it at least does add +3,000 GP.

Anyway Very Happy

We'll use HD if that's okay. You say some creatures have a higher CR then HD, we'll then you'll attract them too and that's what you want, right? Besides some creatures are in reverse with a lower set of HD than CR, so it works both ways and should average out, in theory.

I would prefer the Test of Mettle ability to be within a 30' radius, but I want to see it in action properly before I make a call, so bare in mind I may, okay?

Anyway. I'm happy, but I really think you should be careful when you use your Test of Mettle ability, because I can see your losing your PC quickly and that would be a shame, because personally, I like it.

As a sidenote, because I try to run my combats as quickly as possible to keep a sense of time, I won't be rolling for your Test of Mettle ability, instead what I shall be doing is determining the average success rate and applying that.

For example, I think someone said the DC would be 17 (which makes sense for that kind of power).

Thus if your enemy has a +5 will save, I will just determine that 40% resist.

Btw. It's obvious a spell-like ability, but otherwise makes no practical sense, is there a spell resistance check?
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Sir William Orison Empty Re: Sir William Orison

Post by Tromador 16th November 2010, 8:56 am

Debbonair wrote:LOL! That's precisely why he has such good defense, with on average 4-8 things all focused on only him he takes enough damage from the lucky crit threat rolls. to have non-threat rolls hit him all the time would swiftly put him out of action. I think his current record is 13v1 which he managed to stand 5 rounds against.

And that right there is the best explanation of why this build isn't going to work in our campaign.
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Sir William Orison Empty Re: Sir William Orison

Post by ^^Truth 16th November 2010, 9:09 am

I dunno Trom. I can see this as the character most in danger of dying.

Then again. No one knows the next adventure apart from me Very Happy
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Sir William Orison Empty Re: Sir William Orison

Post by Tromador 16th November 2010, 9:12 am

What is 'called' full plate, anyway?
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